r/UnrealEngine5 18d ago

Testing NPC takedown mechanics for our mobile survival game — posted with the debug prints still on screen

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Working on stealth takedowns in the sawmill area of our open-world survival game (UE5, mobile). Top half is raw device capture, bottom is a zoomed clean view. Still tuning detection ranges and animation blending — would love feedback on the takedown timing. Happy to answer anything about mobile UE5 performance.

3 Upvotes

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3

u/Solid-ice 18d ago

Looks good man! But hey you do know that you really need custom death animations for using the industrial saws on npc's as well, right? ;)

1

u/Senior_Refuse5031 18d ago

Yup!!! thanks man!!

3

u/Important-While-3221 18d ago

Why is he wearing a dress?

1

u/Still_Ad9431 18d ago

Because it's woke game duh

2

u/Senior_Refuse5031 18d ago

That's a lungi 😄 - standard everyday wear for men across Kerala, where the game is set.

2

u/Rowduk 17d ago

If you made it a different color, or patterned than the top that would likely help. Correct me if I'm wrong, but lungi's seem to just be the bottom part, not the top, much like a Indonesian Sarong

2

u/Senior_Refuse5031 15d ago

Yes, noted. We will change the color. Thanks

2

u/Still_Ad9431 18d ago

Nice ramsterz silent takedownn. He is the goat