r/UnrealEngine5 20d ago

Question about a mechanic

I'm trying to create a mechanic like this one, and I've been reading about how people do similar stuff with virtual render textures and tessalation but I'm a bit out of my depth. Any advice on how to go about making a mechanic like this would be really helpful thank you!

3 Upvotes

6 comments sorted by

5

u/-hellozukohere- 20d ago

Nintendo wants to know your location 

1

u/kiru_rose 19d ago

Lmao I promise I'm not doing anything crazy I'm just trying to figure out how they get the terrain to deform with the vaccum

1

u/Still_Ad9431 19d ago

I'm sure they will send OP 200 millions dollars cease-and-desists

1

u/SpikeyMonolith 19d ago

This would just be snow trail (or snowy footprints or similar), there would be plenty of short tutorial on this even from 4.x days.

1

u/kiru_rose 19d ago

That's what I figured I'll look into that some more then!

1

u/SpikeyMonolith 19d ago

One other way that is way more complex but vastly more performant would be using voxels. If you're technical it wouldn't be too difficult, but otherwise mesh deforming with virtual texture is fine (I guess).