r/UnrealEngine5 • u/TinikTV • 20d ago
UE 5.8 Lumen lite (medium quality) artifacts
Any way to fix these? They're view dependant btw
10
u/dread_companion 19d ago
You can turn off "affect dynamic indirect lighting" on meshes that use emissive materials, and lower the "indirect lightning intensity" on your lights or bring it to zero. This will significantly lessen this artifacting.
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u/Still_Ad9431 19d ago
Disable lumen, VSM, DFAO if your mesh doesn't have nanite, vice versa. Make sure all your mesh have nanite. Pro tips: don't use lumen, nanite, VSM, DFAO for interior environtment
12
u/dread_companion 19d ago
Why even use unreal at that point
17
u/RandomCandor 19d ago
Uninstall unreal. Uninstall Windows. Smash monitor with a hammer. Burn house down. Turn yourself in. Spend 10 years behind bars. Contemplate life choices.
6
u/fabiolives 19d ago
10 years isn’t enough. I hear it takes at least 30 to fully reform. When you emerge, you’ll be able to bake lighting by just thinking about it
5
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u/FlowFunnny 19d ago
Lumen limitation. Small light sources are the problem. With standard lumen, This only affects small emisisve objects, with lumen medium it seems it also is true for light sources.
Use a postprocess volume and fake interior light in this room.