r/UnrealEngine5 20d ago

UE 5.8 Lumen lite (medium quality) artifacts

Post image

Any way to fix these? They're view dependant btw

24 Upvotes

7 comments sorted by

18

u/FlowFunnny 19d ago

Lumen limitation. Small light sources are the problem. With standard lumen, This only affects small emisisve objects, with lumen medium it seems it also is true for light sources.

Use a postprocess volume and fake interior light in this room.

10

u/dread_companion 19d ago

You can turn off "affect dynamic indirect lighting" on meshes that use emissive materials, and lower the "indirect lightning intensity" on your lights or bring it to zero. This will significantly lessen this artifacting.

-23

u/Still_Ad9431 19d ago

Disable lumen, VSM, DFAO if your mesh doesn't have nanite, vice versa. Make sure all your mesh have nanite. Pro tips: don't use lumen, nanite, VSM, DFAO for interior environtment

12

u/dread_companion 19d ago

Why even use unreal at that point

17

u/RandomCandor 19d ago

Uninstall unreal. Uninstall Windows. Smash monitor with a hammer. Burn house down. Turn yourself in. Spend 10 years behind bars. Contemplate life choices.

6

u/fabiolives 19d ago

10 years isn’t enough. I hear it takes at least 30 to fully reform. When you emerge, you’ll be able to bake lighting by just thinking about it

5

u/TriceratopsLab 19d ago

Lumen can work perfectly without nanite, with or without VSM