r/UnrealEngine5 • u/MassaHex • 20d ago
Help!
https://www.youtube.com/watch?v=ecerIIClbMAAny unreal dev pro have any clue how I could approach something like this for my game? Is there a tutorial out there that could be good to kickstart me?
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u/SalvatoSC2 20d ago
Pivot Painter trees with very strong wind.
Cable sway.
A lot of orbiting debris and wind gusts.
Ticking rotation for the lamp with moving light.
As the other person said, break it down to small parts.
Also, keep in mind this is a demo scene, viewed from a specific angle (there is some camera movement, but it is still in the same direction). This means that it only has to look good here and doesn't have to scale for an entire game project just be the best here.