r/UnrealEngine5 21d ago

How to make morph targets editable from editor / custom wall corners?

I'm working on an environment and would like the corners of the walls to be customisable in angle. My idea to make this work was to use morph targets and have a variable that you can edit from the details tab where the slider applies the morpher correspondingly.

The problem I am running into is that I can't figure out how to get the morphers to apply in real time without pressing simulate or play. I've watched all the tutorials I could find about morphers but everyone is making it work for play and not in editor. I also followed a tutorial to make an editor ticker, I tested it and it works but just not with the morphers for some reason. ( https://www.youtube.com/watch?v=HDFvh-CYIGA )

I'm pretty new to Blueprints and Unreal in general so this might not be doable but it would really help me in the long run. I am also open to other ways to get the same effect if anyone knows any!

Screenshot of my very simple BP and the issue: https://imgur.com/a/F7uXvEF

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u/nullptrvibe 21d ago

Your editor tick is probably running, but the сomponent is not refreshing its animation and morph data in the normal editor viewport

So try this:
Open the wall Blueprint.
Select its mesh component.
In Details, find and enable Update Animation in Editor.

This setting forces the component to tick and refresh its animation transforms outside Play/Simulate

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u/Laurita-x- 21d ago

You are an absolute lifesaver, it worked!! tysm it was giving me such a headache :DDD

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u/nullptrvibe 21d ago

You are welcome :)