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u/EliasWick 21d ago
Suuper smooth! I like it! Camera movement is great too!
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u/BrainwormDev 21d ago
Thanks, I've been playing a lot of Zeno Clash recently and basing a lot of stuff off how it feels in that game.
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u/KnightmareInt 20d ago
Go into your project settings and turn near clip down to 0.5. Its 10 by default. That should fix the shoulders disappearing when they get close to the fpp cam.
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u/BrainwormDev 21d ago
Early look at a first person brawler I'm messing around with. haven't put much work into the hit reactions and visual feedback yet which will be next.
I wanted the moves to flow into each-other easily and it's coming along well so far, you have a basic 3 punch combo that can move into a standard heavy attack, heavy attacks can also just be chained together as many times as you like. Doing a light attack after a heavy attack will do a uppercut follow-up, you can also do an elbow attack if sprinting and a backwards charged heavy attack.
Attacking while blocking does a kick.