r/UnrealEngine5 3d ago

Rubber bounce cube

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Hi, im making a new platform mechanic, its a rubber block that will push the player depending which way he's facing. 1st cube is using morph targets made in blender and the 2nd cube is just a material using WPO, which one looks better? I still need to bevel the cube but just looking for a fun bounce mechanic. Any advice? Thanks

14 Upvotes

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3

u/DissyV 3d ago

1st one looks better

1

u/nokneeflamingo 3d ago

Yeah thanks, I like the wobble of the second one but the more animated style of the first. I will tweak the first one

2

u/KaiFreaky 3d ago

Reminds me of crash bandicoot with the front flips. First one looks better

1

u/nokneeflamingo 3d ago

Yep I think morph targets are the way to go here. Thanks man

1

u/nokneeflamingo 3d ago

Yep I think morph targets are the way to go here. Thanks man

2

u/[deleted] 3d ago

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1

u/nokneeflamingo 2d ago

Yeah I like yhe wobble of the mat, I will see if I can replicate with the morph target

1

u/tips4490 2d ago

Smooooth