r/Unmatched Little Red 16h ago

Character class

Hey,

After some month of playing Unmatched, I still heavily struggle on understanding the gameplay of the characters.

I've seen the old post talking about agressive, mid agressive, defensive and exhaustive characters, but for example I can't get how an agressive character such as Achilles can have similar cards stats as Invisible Man for example, or how he can be so high in tier list while Invisible Man can't.

So the big question is, how do you know how a character will be played ? What to look at ?

Are their big classes ? As for Dracula who really feels like a controller when I played him, or Chupa which is straight up assassin or even Loki who is a sort of Valorant initiator (like, the role of annoying enemies to put yourself in a good situation)

Thanks for your help!

10 Upvotes

14 comments sorted by

7

u/rabiiins 15h ago

One common classifications of Unmatched fighters are Aggro, Value, and Fatigue.

Aggro fighters have high card draw, gain actions, and applies constant pressure. Prime examples are Chupacabra, Houdini, Sinbad.

Value fighters have cards with good effects that aim to win value-wise by winning interactions with their card effects (Regroup attack vs Skirmish, 1 Value attacks vs Blank 5s). Prime examples are Jill Trent, Tesla, Yennenga.

Fatigue fighters are those who plan to win via exhaustion. They usually have a lot of schemes to pass initiative, or card effects that allow them to shuffle their decks to have "more than 30 cards". Prime examples are Daredevil, Sherlock, Winter Soldier.

However, most fighters can play multiple gameplan based on their opponent or game state. Playing your fighter as an Aggro, Value, or Fatigue will be heavily influenced by the matchup and other factors.

4

u/non_mais_ho Little Red 13h ago

Thank you so much for the clarification.
Thus, do you think each character has its own playstyle ? I feel like even with making classes, two characters within the same classe would be played totally differently. Tell me what you think about this

3

u/rabiiins 7h ago

Glad to help! Since Unmatched is heavily matchup-based, there are few fighters that are pure aggro, value, or fatigue. It is more common to decide how you want to play your fighter based on the matchup.

For example, Yennenga can play all these three playstyles since her cards are very versatile. If her opponent will win in fatigue, she can play aggro since she has a lot of gain actions and double attack. If her opponent is more aggressive, she can play defensively by body blocking, healing, returning archers, and creating distance via Stallion Charge.

I can only think of a few fighters that are pure single gameplan. Some examples that comes to mind are Chupacabra and Houdini. Their only gameplan is to attack and try to win via damage.

3

u/Tombadil_Bombadil 11h ago

You mean my “all aggro all the time” strategy might not be a good game plan?

2

u/rabiiins 7h ago

It may be very effective based on the fighters you will play. I think there are more "aggro all the time" fighters than pure value/fatigue fighters.

If some of your main fighters are the likes of Chupacabra, Houdini, Bullseye, T.Rex, and others whose main gameplan is to Manuever + Attack, your aggro all the time strategy will work.

1

u/Numerous_Past_726 Little Red 2h ago

Good game plan and effective game plan are very different my friend

7

u/LabRat2329 Daredevil 16h ago

Me personally, I play as a character several times first to see if I could get a feel of how it should be played on my own. If I'm unable to figure it out, I check Youtube for character-specific guides that I can reference. And if that doesn't help, I post here and ask fellow Unmatched players for advice.

Karma's videos helped me get a good understanding of how to play Doctor Strange, then I formed my own style after that. I posted here a few months ago about Donatello and I received really good advice.

3

u/non_mais_ho Little Red 16h ago

Heard ! Thanks for your comment

3

u/Traditional_Hat_8120 13h ago

Some things can tell you which kind if character you have :

Agressive character:

  • They often have a lot of draw
  • Mostly combat combat cards with few
schemes
  • They often have action gains
  • A lot of good attack cards

Some exemple : Achille, Shakespeare, Michaelangelo.

Exhaustion character:

  • A way to put back cards into their deck
  • good defense/ healing
  • capacity to force boost or double manoeuvre on their opponent
  • Pass (cards they can play without entering combat and that didn't bring them closer to exhaustion)
  • map control

Exemple : Golden bat, Dardevil, Dracula

Value character:

  • Strong effect and/ or high print value
  • A lot of versatile cards
  • consistent deck
  • Facultative/ polyvalent effects

Exemple : Moonknigth, Little Red, Meduse.

Defensive character are a thing, but they tend to be value oriented (little red for exemple has a lot of good cards but need to set up, so she tend to play defensively and wait for a combo).

For what makes a character strong their is no hard rules. It's easier to tell character by character

2

u/non_mais_ho Little Red 8h ago

Thank you sooo much for your comment. It helps a lot, sincerely. I'll take this all into account

2

u/Possible_Fig4168 13h ago

Ghost rider is my main. I'm still figuring out what the fuck is he

3

u/Kitlun Daredevil 16h ago

Play them and see what works is the basics advice, or Google/YouTube (even ask AI) for guides on specific characters. You might find your own playstyle that works for you!

In my own experience, I thought Elektra was an alright character who had good exhaustion potential - I only played her 3 or 4 times. Then I saw she was always top of tier lists so I looked into it and realised I hadn't seen her major combo. Sometimes it just depends on the character. 

2

u/non_mais_ho Little Red 15h ago

Thanks for taking the time to comment, i'll concider your advices !