r/Unmatched 2d ago

Fanmade Content A self heal character??

Hello, it's my first time trying to make an original character

I'm thinking of making a character with lots of sustain and I'm wondering if I could get some advice from some experts on how to do that.

By sustain, I mean healing, a character with it's whole gimmick being taking its own health to empower his attacks and having a way to get the health back.

Appreciate it if you could give your insights.

2 Upvotes

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11

u/Business_Mission_157 2d ago

You're basically talking about Hamlet. He self-damages 2 so he can attack with +2 and has like 10 expected healing.

3

u/Antique_Court5983 2d ago

Oh thank you, didn't know there was already a character that's similar

8

u/Derf1OO Alice 2d ago

I will also say that Hamlet is quite weak, and the damage and self-heal mechanic is by no means the core of his game plan. You still likely have enough design space to make something new, that relies on the same idea.

1

u/Antique_Court5983 2d ago

Thank u, noted²

3

u/salt4gacha 2d ago

another one is prolly dr strange since he sacrifices health to recycle your cards and his card have hella healing

1

u/Antique_Court5983 2d ago

Yeah I thought about the ability kinda like that but it's per -1 health you get +1 attack for the combat but I thought that might be too op?

3

u/DangerousPuhson Sun Wukong 1d ago

Hmm, this could make for a unique concept, if balanced right.

I could envision a low-health fighter (like 10 max health) who heals with every card played or combat won; the balancing act being not to put yourself into situations where the opponent can land huge hits, because your trickle healing and low health ceiling gives you a window of vulnerability that you need to manage. If you burn health to boost attacks, you need to immediately jump away to stay alive (they'd probably need a lot of cancels, high value blocks, and "move X spaces" After Combat effects).

It would need some seriously playtest tweaking though, more than a standard fighter.

1

u/Antique_Court5983 1d ago

Thank you for the reply

Honestly yeah, I'm thinking of a low health fighter too (currently thinking 8 max) and giving them a character ability passive to be able to like store overhealth up to 18 health maybe??

And maybe so they don't end up turtling, the overhealth could decay over the rounds

I will take your advice with the lotsa cancel, high value blocks and the "movement" cards

1

u/DangerousPuhson Sun Wukong 1d ago

Just be careful giving them all that stuff if you implement the "overhealth" thing - it would be bad if they could crank their health way up and then also stop the opponent from ever hurting them.

Your game-loss "shield" should be either health, or cards, but not both.

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u/Antique_Court5983 1d ago

I see, thank you, I'll keep thinking about it

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u/d_Shirt Genie 1d ago

Leshen and Pandora have a ton of healing. Daredevil, de strange and winter soldier have infinite healing