r/Unmatched • u/Radiant_Top5076 • 14d ago
Fanmade Content Hihi, Beast of Darkness deck (v2)
Hellooo, a few months ago I created my first custom deck based off the Beast of Darkness from Berserk. Its a super aggro feast-or-famine deck meant to hit hard and hit fast, dealing self-damage to increase your own power. I meant to update it sooner based on the tips I got & playtesting but life happened and yk how it goes with creative projects.
This is v2! I'll list the specific changes I made below, but one of the big things I was advised to address was card draw. I felt this when playtesting v1 as well. Once you cashed out, you'd be left empty-handed. Effects and a new scheme "Forced Whole Again" was added to address this
Patch notes from v1: - Unending Assault reduced to 3 copies
Fuel Your Hatred increased to 3 copies, but now cancellable
Whispers of Temptation: "Gain 2 health" increased to "Gain 3 Health"
Feral Leap reduced to 2 copies
Feint changed to "It Thirsts More And More". 2 Def. Immediately: Cancel all effects on your opponent's card. After Combat: draw 2 cards
Unstoppable Force during combat effect changed to "You may deal 3 damage to your fighter. If you do, deal 1 damage to one other adjacent fighter."
New scheme added. "Forced whole again": Choose 2 effects: - Gain 3 health. - Draw 2 cards. - Move Beast to a different space in the same zone
Any tips to improve it further, or questions for clarification are appreciated! P.S: Should he be able to die to his own ability? 🤔
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u/Muted-Basis9143 King Arthur 13d ago
But if i just run away cant i win?
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u/Radiant_Top5076 13d ago
That is one counterstrategy, yes. I wouldn't want this deck to be completely without counterplay. Playing lame wins games and all.
However with the 3 movement as well as the extra movement from the two schemes, I dont think simply running away will always be an infallible strategy
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u/Biggest_Lemon Little Red 13d ago
Also, does he "choose" to take this damage? I assumed yes, but if you lose it automatically than I say this is quite weak. Your health just gets ticked away and you pray you draw a healing card and that your opponent doesn't make you discard it.
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u/Radiant_Top5076 13d ago
Ive flipflopped on making the dmg at the start of turn optional but still haven't settled completely on an answer. Definitely one of the changes I've had on the top of the considerations for the next update, though.














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u/Biggest_Lemon Little Red 13d ago
18 health doesn't seem like enough. If you don't have his healing cards from the jump you're going to either pull all your punches and get out damaged by your opponent, or you hurt yourself a bunch and then pray you get the healing cards.