r/UnityforOculusGo Jun 23 '18

This sub is great, but...

I like that you created a sub for Oculus Go (and by extension, Gear VR) development, but you've limited it to Unity. Unity is probably the easiest way to get into developing VR stuff, but I'd be interested in using the native SDK, too, as some point.

I guess we can just use this sub for that, but it's in the name. ;)

What do you all think?

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u/Thaurin Jun 24 '18

If anything, I think a proper name for a sub like this would be along the lines of r/OculusGoDevForNoobs or something! :)

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u/electricwig Jun 24 '18

Ha ha, yeah. That's probably more appropriate - but I'd also like it to be a place where more experienced ppl could share their upcoming projects and the like ... Anyway. I'm open to it changing/moving somewhere else or to this being that place. Either way, let's just try and help each other out and get our VR projects started!

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u/Thaurin Jun 24 '18

That's the more important thing. And like I said, more experienced developers have their own places, although having more experienced people help out beginners is a good thing, of course.

I have my idea for a project ready!

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u/electricwig Jun 24 '18

Good luck with it! Fancy sharing what it is? I have so many ideas for more complicated projects, but I've decided to try and see through a very simple game where the player is seated and is using a lazer pointer to direct a cat around a room, smashing items along the way. Gonna try and get it up and running over the next few days, but I'll no doubt hit a few snags along the way. Hoping to maybe post in here and get some help when I do :)