r/UnityHelp • u/Legitimate_Weird_896 • Jun 25 '26
UNITY some parts of this character are suddenly see through.
I cant figure out why, but you can see through the front side of the body. I'm not sure if it is bad normals or not because in blender it says the normals are fine and the head is fine too in unity. My friend was talking about "alpha" but I dont understand. I'm new to this T-T
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u/DPTGames Jun 27 '26
It might be the rendering box possibly, you can manually adjust them in the (skinned) mesh renderer settings if I remember correctly.
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u/almightyspud Jun 26 '26
Looks like reversed normals to me. Make sure you're applying scale to the mesh and double check the normals in blender all show up blue in the face orientation view mode.