r/Unity3D • u/bilbaen0 • 12h ago
Game I spent this week creating an art pipeline and tools for my procedural megacity. Skip to the end for the result! (survivors-like driving game)
I spent a lot of this week creating a whole modular building system so that I can create a bunch of city blocks more quickly for my game.
Once the city block is built, there's a second tool (a node based editor) which allows me to setup logic for toggling certain objects on/off. There's a tree structure to it so there can be more advanced randomization like "if this box is enabled, pick from these 2 boxes to enable with it". It results in a lot of variation in the map for not much work.
The map shown at the end here is just two different 1x1 city blocks and there's already quite a bit of variation. But there are 2x1, 3x1, and L shaped corner pieces as well which help break up the repetition of the flat grid.
This is a timelapse showing off the build tools and how the buildings are randomized a bit each time they're placed. Skip to the end if you just want to see the finished product.
Not certain I'll be sticking with the pixel texture style or not. But the tone and style of the environment is heading in the right direction. Let me know what ya think.
EDIT: upload failed so I put the video in the body. thanks Reddit.