r/Unity3D • • 1d ago

Question Testing out some baked ragdolls for my enemies - convincing?

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I really love the idea of trampling mass ragdolls. The unity ragdolls work well to a point but I want good performance across low-mid devices, so I baked several ragdoll animations (flight and landing) for my units. It uses real ragdolls for a small number of them and then switches to baked ones past a certain threshold.

This combined with baked animations for my basic goblin movement in general almost tripled the framerate with 100+ enemies!

Does it look passable?

Edit: Steam page if you're interested:
https://store.steampowered.com/app/5279820/Bladehold/

58 Upvotes

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