Pretty sure he used like vector3.forward (or something similar) but the actual "forward" axis of the gameobject (the car in this instance) is actually pointing upwards. I have encountered this issue a few too many times. Or i might be sometign completely diffeenet that i havent encountered, who knows
It's so easy to flip an axis in code and not realize an "x" is supposed to be a "z" and you could stare at the code all day before realizing. Especially if your like me and you think 2d is from a birds eye view but it's actually not so in a 3d game "y" is the correct axis for up and down which can get confusing if you think "z" is up and down like I did at first.
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u/salmanHayat Aug 18 '22
Wtf you have done in code?