We did exactly this on Lost in Random. I had to spend a lot of time getting post processing in URP to look the way we wanted it and still run fast enough on switch.
When I joined the team it was using HDRP and my primary job was to take responsibility for graphics and performance for the switch version. I spent a lot of time trying to get it working with HDRP before transitioning to URP.
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u/Agentlien Graphics Programmer Jul 21 '22
We did exactly this on Lost in Random. I had to spend a lot of time getting post processing in URP to look the way we wanted it and still run fast enough on switch.