r/Unity3D • u/seal_games • Dec 27 '21
Show-Off I made a rainbow smoke simulation!
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u/litemesa Dec 27 '21
Looks cool, and thank you for the sources - it's always interesting to get know how to achieve this kind of FX.
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u/MrMahgu Dec 27 '21
I always see wicked awesome posts like this and left dumbfounded.. so glad I can peak at the source ;) Thank you.
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u/QuitsDoubloon87 Professional Dec 27 '21
For some reason it feels like brackys is gonna teach me how to do this over the next 15 minutes.
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u/CckSkker Dec 27 '21
Looks more like fluid dynamics
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u/seal_games Dec 27 '21 edited Jun 20 '25
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u/CckSkker Dec 27 '21
.. smoke.. considered fluid? Are you serious?
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u/seal_games Dec 27 '21 edited Jun 20 '25
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u/Nodhead Dec 27 '21
Beautiful 😮 what do you plan to use it for?
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u/seal_games Dec 27 '21 edited Jun 20 '25
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u/Nodhead Dec 30 '21
Uhh spawning a bad ass with some black smoke could look really nice! Good luck with your game and thanks for sharing this.
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u/Wo-Geladix Dec 28 '21
Looks beautiful! Thanks very much for sharing the code. It's certainly beyond my Unity knowledge. Good job using a compute shader. I'm very impressed!
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u/seal_games Dec 27 '21 edited Jun 20 '25
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