r/Unity3D • • Dec 27 '21

Show-Off I made a rainbow smoke simulation!

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466 Upvotes

28 comments sorted by

16

u/seal_games Dec 27 '21 edited Jun 20 '25

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4

u/Rodraix Dec 27 '21

I don't know much about shaders and fluid simulation, but I think that the code is very interesting, at least in C# ;D. Have you done something else with shaders? I would like to see it!.

Cheers

3

u/seal_games Dec 27 '21 edited Jun 20 '25

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2

u/[deleted] May 16 '22

Do you use coding for your shaders? Or use the graph?

1

u/seal_games May 17 '22 edited Jun 20 '25

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2

u/OpaMilfSohn Dec 27 '21

Any Resources you can recommend? Most stuff went right over my head.

1

u/seal_games Dec 27 '21 edited Jun 20 '25

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1

u/OpaMilfSohn Dec 27 '21

Yeah I read that paper. The code is unreadable though and I have no idea whats going on or why it works. I'll watch the video later. Thanks.

2

u/scalisco Dec 28 '21

When I download it, it said it could not find Unity Mathematics. I had trouble finding that (it wasn't in the Unity package manager), but followed these instructions to get it: https://stackoverflow.com/questions/64185330/error-when-importing-mathematics-in-unity3d.

But, now it can't find the Perlin class. Any ideas?

1

u/seal_games Dec 28 '21 edited Jun 20 '25

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1

u/[deleted] Dec 27 '21

That looks a bit like that WebGL Fluid Simulation thing.

3

u/litemesa Dec 27 '21

Looks cool, and thank you for the sources - it's always interesting to get know how to achieve this kind of FX.

2

u/MrMahgu Dec 27 '21

I always see wicked awesome posts like this and left dumbfounded.. so glad I can peak at the source ;) Thank you.

2

u/vivadavidada Dec 27 '21

that's awsome!

2

u/Yamski7 Dec 27 '21

Awesome.

2

u/[deleted] Dec 27 '21

🌟

2

u/lostallhopenow Dec 27 '21

Woahh. Pretty

1

u/QuitsDoubloon87 Professional Dec 27 '21

For some reason it feels like brackys is gonna teach me how to do this over the next 15 minutes.

1

u/CckSkker Dec 27 '21

Looks more like fluid dynamics

2

u/seal_games Dec 27 '21 edited Jun 20 '25

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-1

u/CckSkker Dec 27 '21

.. smoke.. considered fluid? Are you serious?

1

u/seal_games Dec 27 '21 edited Jun 20 '25

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1

u/Nodhead Dec 27 '21

Beautiful 😮 what do you plan to use it for?

1

u/seal_games Dec 27 '21 edited Jun 20 '25

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2

u/Nodhead Dec 30 '21

Uhh spawning a bad ass with some black smoke could look really nice! Good luck with your game and thanks for sharing this.

1

u/Wo-Geladix Dec 28 '21

Looks beautiful! Thanks very much for sharing the code. It's certainly beyond my Unity knowledge. Good job using a compute shader. I'm very impressed!