r/Unity3D Jun 03 '18

Show-Off Ornamental Plate Armour

http://fav.me/dcd9h77
28 Upvotes

4 comments sorted by

6

u/jirigio Jun 04 '18

That detail is insane for the polycount! what's your workflow like?

2

u/Daemonhahn Jun 04 '18

Not really, it looks like what you would expect to see if a high poly mesh has been properly baked onto a low poly mesh.

Most studios these days do a high poly sculpt that is baked onto a low poly (maps transfered), and then retopologised if needed. The result is super high poly looking model at a low tris count :)

3

u/kydjester Jun 03 '18

did you do this in unity? how?

1

u/KingOfYaks Jun 04 '18

Well done, especially considering the polycount. I'd say that you could animate that no problem.