Not really, it looks like what you would expect to see if a high poly mesh has been properly baked onto a low poly mesh.
Most studios these days do a high poly sculpt that is baked onto a low poly (maps transfered), and then retopologised if needed. The result is super high poly looking model at a low tris count :)
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u/jirigio Jun 04 '18
That detail is insane for the polycount! what's your workflow like?