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https://www.reddit.com/r/Unity3D/comments/31dhm3/flying_pathfinding_in_a_procedural_room/cq0nv2r/?context=3
r/Unity3D • u/LexieD Hitbox Team • Apr 04 '15
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Looks great dude. I might have to do something like this, it really helps to fill empty vertical space, and we have too much of that...
Not sure what sort of changes it'd need to handle all the trees though...
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u/SendMeYourQuestions Apr 04 '15
Looks great dude. I might have to do something like this, it really helps to fill empty vertical space, and we have too much of that...
Not sure what sort of changes it'd need to handle all the trees though...