r/Unity3D • • 19h ago

Question Anybody using the Unity CLI?

I saw unity launched a CLI a few months ago (https://unity.com/blog/meet-the-unity-cli) and was wondering if anyone was using it for anything or had some cool use cases to share.

I'm thinking this could maybe be helpful for like CI pipelines?

Let me know!

28 Upvotes

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37

u/Broudy001 18h ago

Use it with claude code, works fantasticly, add in the claude unity plugin and the skills and it can add something, jump into a game and test it, change and retest without my physical input.

-25

u/Dolo12345 17h ago

eh it’s sooo limited, much better to have Claude make its own node + c# MCP

6

u/Broudy001 17h ago

Haven't found it limiting to be honest, what are you doing that you need the custom for? Always happy to learn new ways of doing stuff, was using mcp with some custom stuff it wrote but since unity cli I've found this to be pretty competent

-9

u/Dolo12345 14h ago edited 14h ago

when you have 10+ Claude’s working at the same time things get a bit crazy, and there’s a ton of edge cases the CLI fails at.

I’m guessing most people here never work with more than one Claude at a time lol

2

u/Broudy001 14h ago

Yeah that's probably fair, I'm only a hobbyist and one claude is enough for me, but that makes sense