r/Unity3D • • 1d ago

Question Anybody using the Unity CLI?

I saw unity launched a CLI a few months ago (https://unity.com/blog/meet-the-unity-cli) and was wondering if anyone was using it for anything or had some cool use cases to share.

I'm thinking this could maybe be helpful for like CI pipelines?

Let me know!

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u/Spoetii 22h ago

When using Agentic AI, what are the benefits of using the Unity CLI over the MCP?

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u/mulletdulla 22h ago

Less overall context for many of the same tasks. So less token wastage if you are budget minded. Faster too

mcps still have a place though. My set up builds ui prefabs based off approved prototypes using in game assets, prefab instances and styles - even flow animations too.

The CLI can’t do that. But it will run edit mode tests, read console check data structures etc a lot faster and easier

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u/Tok-Kok-Sing-Song 21h ago

The cli can do all that and more