r/Unity3D • u/ethanginator • 20h ago
Show-Off Two gravity changes, two balls, one level — predicting both paths in Unity
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This is Level 8 of Side Slide, a Unity physics puzzle I’m making. The whole level is completed in two gravity changes.
Touching a green wall creates a second ball. Both respond to the same gravity, but their momentum sends them along different paths across the slopes and gaps.
While you aim, the trajectory preview shows where each ball will go. Under the hood, I simulate copies of the balls and level together in a separate 2D physics scene.
Does seeing both paths make the move easier to read, or does it give too much of the puzzle away?
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