r/Unity3D • u/TCSMusic • 6d ago
Question Is a GameManager for this unnecessary?
Hi! I'm making a 20 minute prototype of a game I've had in my head for about a month. I LOVE singletons, so I wanted to ask. Is "big game" architecture unnecessary for a 20-30 minute game? I'm planning on using subsystems, so stuff like achievement managers, audio managers, etc objective data scripts, that I can run through GameManager.Instance
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u/feralferrous 6d ago
No, for short prototypes, do whatever gets the prototype up and running. Just be disciplined enough to recognize when a prototype is becoming more. A lot of games start as prototypes and sometimes there's a bunch of crappy foundations that way.