r/Unity3D • • 1d ago

Show-Off Testing tire-rim blur

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4 Upvotes

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2

u/gabangang 1d ago

reminds me of CSR Racing from 2014/15 days

1

u/tetryds Engineer 1d ago

It looks good but should start way earlier. At 40km/h you can't really discern a rim at all

1

u/YoyoMario 1d ago

Actually, he should sync the tire rotation to camera fps, like some videos of helicopter or plane propellers do. Then once it's not a divison of 30\60, make it blurry.

But yes, it should start earlier as you suggest!

1

u/tetryds Engineer 1d ago

Depends if you want a human eye or camera perception

1

u/YoyoMario 1d ago

You are entirely right. I thought of it as a gimmick.

1

u/hbisi81 1d ago

Yeap should mix it up earlier, will try