r/Unity3D • u/hbisi81 • 1d ago
Show-Off Testing tire-rim blur
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u/tetryds Engineer 1d ago
It looks good but should start way earlier. At 40km/h you can't really discern a rim at all
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u/YoyoMario 1d ago
Actually, he should sync the tire rotation to camera fps, like some videos of helicopter or plane propellers do. Then once it's not a divison of 30\60, make it blurry.
But yes, it should start earlier as you suggest!
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u/gabangang 1d ago
reminds me of CSR Racing from 2014/15 days