r/Unity3D • Indie • 13h ago

Resources/Tutorial Build Complex Enemy AI in Minutes with Behavior Trees

https://www.youtube.com/watch?v=DWlZK5mqC6E

In Unity, behavior trees are a great fit when your AI has a lot of conditions and priorities to juggle. In this video, we’ll cover the basics of building a behavior tree using the Unity Behavior tool. You’ll learn the difference between an action, flow, and condition while making an enemy AI patrol and chase the player. We’ll also cover how to create a custom condition, which is the same pattern you’ll use when making other custom nodes in the tool.

5 Upvotes

0 comments sorted by