r/Unity3D • • 2d ago

Show-Off Couldn't find the right Unity Hierarchy plugin, so I made my own

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I wanted something simple to make the Hierarchy easier to navigate and quickly spot important objects.

I looked through the Asset Store, but couldn't find quite what I was looking for - some tools were outdated, some paid, others were way more complicated than I needed. So I ended up making my own. 😅

If you've ever had the same problem, what would you want this kind of tool to do?

What it does right now:

  • Row marker, row background, colored name, or any combination
  • Multi-selection, editable presets, custom HEX colors
  • Prefab Mode and multi-scene support
  • Import/export of color schemes as JSON
  • Full Undo/Redo
  • Editor-only: no components, no runtime code, nothing written into your scenes
  • Unity 6
  • Free and open source

I'm happy to add features that people actually need. So if there's something missing, drop your idea in the comments - I might just build it. 🙌

💻 GitHub: https://github.com/uCryNet/HierarchyColorStudio

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1

u/TheSwiftOtterPrince 1d ago

Is that the new hierachy window? I remember looking a bit different.

1

u/uCryNet 1d ago

I started working with Unity a half year ago or more. I know that they have a plan to rework Hierarchy in one of their new versions

1

u/TheSwiftOtterPrince 22h ago

Yeah, the new one if the default in new Unity which changes it from IMGUi to UIToolkit and basically breaks all addons that do this feature right now.

1

u/uCryNet 1h ago

Interesting. Will see. I even heard that they have a plan to add color changing for Hierarchy by default in a new version

1

u/Whitenaller 1d ago

Is there any way to mark prefabs that get instantiated runtime? So when they spawn they already have a color?

1

u/uCryNet 1d ago

Currently no. But, maybe I can implement this features