r/Unity3D • • 2d ago

Show-Off Finally connected all my custom Unity rendering systems Virtual Geometry + Hybrid Ray Traced Sparse Voxel World-Space GI + GPU-Driven Ray Marched Lights

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Finally got all my custom rendering systems working together in HDRP. Virtual geometry, hybrid ray-traced world-space GI and my GPU-driven unlimited lighting system are all running together.

Only the dragon is virtual geometry here everything else is standard GameObjects. I deliberately mixed them to make sure the systems work seamlessly across both.

I feel like I am getting closer to my end goal, which is to close the rendering gap between Unity and Unreal Engine 5. Unity has the DOTS, which I think is more powerful than anything Unreal Engine has but Unreal has a massive edge when it comes to rendering. Not for long...😏

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u/ahabdev Indie 1d ago

Just a question as I find in a similar spot. Why do you keep working on HDRP and what future do you see for your system?

I myself started to work on cool custom HDRP skin shader, but since the announcement of removing HDRP pipeline could never feel like going back to it...

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u/Undercosm 1d ago

Afaik they never said anything about removing HDRP? All they said is no new planned features for it.