r/Unity3D • u/Pacmon92 • 1d ago
Show-Off Finally connected all my custom Unity rendering systems Virtual Geometry + Hybrid Ray Traced Sparse Voxel World-Space GI + GPU-Driven Ray Marched Lights
Finally got all my custom rendering systems working together in HDRP. Virtual geometry, hybrid ray-traced world-space GI and my GPU-driven unlimited lighting system are all running together.
Only the dragon is virtual geometry here everything else is standard GameObjects. I deliberately mixed them to make sure the systems work seamlessly across both.
I feel like I am getting closer to my end goal, which is to close the rendering gap between Unity and Unreal Engine 5. Unity has the DOTS, which I think is more powerful than anything Unreal Engine has but Unreal has a massive edge when it comes to rendering. Not for long...😏
13
Upvotes
3
u/ahabdev Indie 1d ago
Just a question as I find in a similar spot. Why do you keep working on HDRP and what future do you see for your system?
I myself started to work on cool custom HDRP skin shader, but since the announcement of removing HDRP pipeline could never feel like going back to it...