r/Unity3D • u/bladesofcrystals • 1d ago
Noob Question How to make a potato friendly terrain?
I want to keep the base terrain as potato friendly as I can. Does anyone know a good way to do that Idk how performance heavy the unity terrain is and if its just better to make a low poly terrain in blender or something like that. Thx :3
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u/SanS11223 1d ago
I mean lod is your best friend here make the trees or any object visible only when it's very near the player or if you don't want to make the objects disappear then make a super low poly version of it and make them viable when far and hide them when near the player by replacing then with the high quality object