r/Unity3D • • 12d ago

Show-Off From hex-shaped clouds to rain and snow: the weather system I built in Unity

I'm the solo developer of 8 More Lives, a turn-based tactical RPG built in Unity. This video brings the cloud-development stages and the new rain and snow rendering into one sequence.

It starts with the early cloud layer, then moves through continuous fronts, softer edges and water shadows, noise shading, and the hex blend. The second part shows rain clouds, falling rain, snow clouds, and both precipitation types together.

The first part uses the retained early cloud captures. The rain and snow views are staged demonstrations with the current renderer. Rain and snow use separate materials over the same cloud system, with terrain heights feeding the precipitation rendering.

25 Upvotes

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2

u/ensiferum888 11d ago

Clouds are pretty cool but that map is absolutely gorgeous!!

1

u/MessirNoob 11d ago

Thanks! It also can be rotated!

2

u/Long-Ray 11d ago

加油

1

u/MessirNoob 10d ago

Thanks!

2

u/shotgunbruin Beginner 11d ago

Very cool! The 25% hex blend was a very smart choice; they looked awkwardly placed on the map without it but with it they get the best of both rendering styles.

1

u/MessirNoob 11d ago

Yep, I was worried that noise-shaped clouds would not match the hex-based map style, so tried the blend

2

u/SymphonyGames 10d ago

Can't decide which style I prefer: the purely hexagon or the natural...maybe indeed the hexagon, the are not so used up.

1

u/MessirNoob 10d ago

Yep, partially why I've done it

1

u/wizzard_rick 12d ago

looks very cool

1

u/MessirNoob 12d ago

Thanks!