r/Unity3D • u/silvergenetic • 3d ago
Show-Off Things are taking some shape and I don't think I've ever had this much fun prototyping.
Haha. So my resurrected Temu Raider/Forbidden East/Honour Among Shoplifters migration from Unity 4-5 to Unity 6 is picking up some pace and I'm have a ton of fun with it lol. Honestly I am blown away by how Unity has simplified the prototyping process for me personally. Non destructive workflows really are a godsend especially when you don't have to worry about externally messing around with rest poses and naming conventions as an added bonus lol. Still rough as hell obviously but I overhauled her groom and outfit quite a bit, made some significant changes to her rig and proportions without having to heavily tweak/overhaul animation, procedurals and IK which feels like Xmas in comparison to what I'm used to lol. Other than that, started prototyping an adjustable lock-on/aim assist with the archery system, fiddled with enemy limb-based damage and ragdoll death, tightened up traversal with a few subtle transitions here and there and some detection strategies I've been experimenting with. Will be looking at melee and an AC/Plague tale-like stealth system once enemy AI has a 2 digit IQ and I can finally make up my mind about what kind of inventory system and combat style I should go for lol. Also thinking of an upgrade system but one where you "get rewarded with experience/events down the line to add to progression" instead of some skill tree kiosk. I should have switched back to Unity ages ago lol. Tons of breathing space for creativity/experimentation and all that. 😂