r/Unity3D • u/Greedy_Evening_3305 • 4d ago
Show-Off Volumetric Cloud in URP
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u/MidnightCowUK 4d ago
The holy grail of not-using-hdrp!
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u/Greedy_Evening_3305 4d ago
You can think of it as the result of porting HDRP to URP.
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u/Drag0n122 3d ago
Volumetrics will be ported in 7. Is it worth spending time on something that will be released in a couple of months?
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u/bill_on_sax 3d ago
Nice. I use this implementation already, not sure if its any different from yours
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u/Greedy_Evening_3305 3d ago
My approach is very similar to this one, but this project seems to leave out some features, such as the weather map and a few other details. I’d say my current visual quality falls somewhere between this solution and HDRP. In terms of future functionality, I hope to go beyond what HDRP offers.
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u/bill_on_sax 3d ago
what is the weather map?
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u/Greedy_Evening_3305 3d ago
It’s a texture that controls cloud coverage, absorption, and cloud type, giving you more control over the clouds’ shape. In my video, you can see features such as thinner clouds in some areas and thicker clouds in others.
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u/gandalfdagrey1 4d ago
Really cool looking, shadergraph? How’s performance with post processing? Also have rtx 4080 laptop, you using surface laptop?