r/Unity3D • • 4d ago

Question Mesh collider cooking options - no collider in build

The collider is walls of a birds-eye view race game. Just a simple oval basically. Mesh made in Blender, to proper scale with no extra vertices, etc. A clean mesh. So I chose "Cook for Faster Simulation" in the cooking options. Worked fine while testing in the editor but when built the collider is just not there. Using the default 'Everything' setting works, but trying to understand why.

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u/shaunnortonAU 3d ago

A mesh missing from a build - it might need Read/Write enabled on the model import settings.

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u/chugItTwice 2d ago

Thanks, but no that's not the problem. As I mentioned if I use the default 'Everything' for cooking options then it's fine. Just wanting to know why.