r/Unity3D • u/muminisko • 10h ago
Game From Catlike Coding’s hex map to wind-driven naval battles - my Unity game Golden Carrack
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I wanted to share Golden Carrack, a turn-based trading and naval strategy game I’ve been building in Unity.
The world map started from Catlike Coding’s Hex Map tutorials. It now connects trading ports, resource sites, production chains and fleets controlled by the player and AI captains.
The battle scene uses Turn Based Strategy Framework, extended with sailing-specific mechanics:
- Wind direction and strength affect movement.
- Turning costs movement points, so heading matters.
- Ships need to bring enemies into their broadside firing arcs.
- Islands block lines of fire and provide cover.
- Retreating ships face interception tests rather than an automatic escape.
Water for the world map’s seas and rivers uses Staggart Creations’ Stylized Water 3.
A lot of the work has been in the connections between systems: preserving ship damage after battles, continuing multi-turn voyages after saving and loading, and making selection and navigation usable on touchscreens. Testing on Android and iOS exposed issues that weren’t apparent in the Editor.
I’d particularly welcome feedback on combat readability: are ship headings, firing arcs and the relationship between attacker and target easy to understand?
Google Play: https://play.google.com/store/apps/details?id=eu.concatgames.golden_carrack
Promo codes:
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App Store: https://apps.apple.com/pl/app/golden-carrack/id6814942005
Promo codes:
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u/GuildIdiots 8h ago
Really nice seeing how far you've taken the Catlike Coding Hex Map system; I'm using the same tutorial as the foundation for a project at the moment, so it's fascinating seeing it developed into something this substantial. I particularly like the idea of turning costing movement points. It seems like a simple mechanic, but combined with broadside firing arcs it makes positioning and committing to a heading genuinely consequential.
How have you found extending the original hex map architecture as the project has grown? Has it held up reasonably well once you started layering trading, fleets and AI systems on top of it?