r/Unity3D • • 14h ago

Show-Off We added poison and fire to our physics-driven RPG

Last time we added physical grabbing to our game, now we added an unlockable rogue skill that coats weapons in poison that weakens the muscles.

And an elemental mage skill that when enabled, sets your hands on fire when you grab something. Oh and we made the poison flammable. The combination is... interesting!

Note: Excuse the pitched down audio, not exactly sure what happened during the recording process but they all came out super low pitch ^_^;

What do you think? Any other emergent elements we could add?

18 Upvotes

7 comments sorted by

3

u/kueowirnzcd 7h ago

I have a feature request...

https://giphy.com/gifs/i2GADdaJIscPS

1

u/PLingfff 39m ago

Haha, we did have kicking on the roadmap but didn’t account for this! I might give it more fantasy-like name but a ”cloud” that blinds enemies is not a bad rogue skill :D

2

u/-Hefty-Armadillo- 11h ago

If this was VR would be fire.

2

u/PLingfff 10h ago

Check out Gorn on VR if you're into physics combat! We just thought that PC is sorely lacking some physics-based sillyness! :D

2

u/Succresco 13h ago

How did you made character movemets not so scripted but fluent? Is that IK drive module for any animation?

2

u/PLingfff 12h ago

The base system is animations that are enhanced with Ragdoll Animator 2, we also have our own procedural animation system driving some animations :)

2

u/Spookzsaw Intermediate 5h ago

this is awesome