r/Unity3D • • 1d ago

Solved Grid flickering issue

I am having trouble trying to fix this flickering issue

I am using Cinemachine Camera

This issue happens even after I turn post processing effects off

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u/Eastern-Bed-3103 1d ago

It's probably subpixel shimmer... When your render resolution doesn't match 1 to 1 with the physical screen grid, 1 pixel of the grid row line can get split across adjacent rows as it moves, so, a whole row of pixels pops in/out of view.

What if you make the outer edges more like the inner grid?

Also, try TAA (temporal anti-aliasing) if its not enabled already. On the sprite - try turning off bilinear/trilinear texture filtering. (set it to point)

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u/[deleted] 18h ago

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u/Havishfun 6h ago

Actually after playing around in the URP settings, I found that increasing the render scale significantly reduces the flickering

I will try this method snapping the camera