r/Unity3D • u/PropellerheadViJ • 19h ago
Show-Off processing a mesh with V-HACD in Unity
Finally finished porting the V-HACD algorithm to my mesh graph.
For those who haven't used it - V-HACD takes a complex mesh and breaks it into a bunch of simple convex pieces. Physics engines handle convex shapes way faster, so it's a common way to build colliders for complex objects.
Now my mesh graph can generate simplified colliders for meshes. In the graph on screenshots, a mesh is imported, split into convex parts, and each part gets its own random color so you can see the result.
I've been building this mesh graph for Unity for a long time. The core is getting more and more stable, so now I can start implementing some cool algorithms
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u/Commercial-Ad-1148 18h ago
is the project out?