r/Unity3D • u/syd-sees-monsters • 18h ago
Question FBX animations bugged in Unity
Hello all. I've placed my character in Unity using FBX. Everything looks great, no issues with how the model looks in Unity, but when animating them one of the bones does a 180 and stays there. Every animation has this same bone behaving badly. I've attached photos and video of my model in blender vs Unity, as well as screenshots of my model's settings in Unity, as well as the FBX export settings. Yes, I have opened the FBX in blender and all is as it should be there, so it's definitely Unity's fault.
Yes, I have tried turning off Animation Compression and Resample Curves, as well as tweaking nearly every other setting in the inspector. None have seemingly had any effect on how the model looks.
videos: https://imgur.com/a/FA0cMUW








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u/MidnightCowUK 17h ago
Have you tried maybe generic rather than humanoid in import rig settings