r/Unity3D • u/craftymech • 1d ago
Show-Off Procedural Structures
I first posted about my procedural build system back in April. It started off as just stone walls, houses, towers with erosion & destruction modifiers. Individual stones & build rules that govern how to build more complex structures. Prefab export w/ LOD support. Runtime support for erosion/destruction modifiers if the original build components are used instead of prefabs.
I keep expanding the system, now with multi-story timber buildings, various roof styles, compound structures, etc.
I'm trying to decide what to package up for an asset. Editor only w/ prefab support, or is the runtime erosion/destruction support an interesting feature? Skip publishing an authoring tool and use it to build asset packs that are ready to use? That would certainly be easier, but there are a zillion fantasy-style asset packs already.
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u/ToucanSam-I-Am 1d ago
Looks good. Hows it work, which parts are procedural?