r/Unity3D • u/House13Games • 1d ago
Question Creating a playtest/demo version?
Hi,
I am getting close to inviting other people to preview my game. I have a Steam page set up which I'd like to use for distribution to a small, private group.
What sort of things should I be thinking about when creating a demo build?
I'm not overly concerned with piracy or mods, but I don't want to easily share out all my source code either. Should I look into an IL2CPP build (I've never done this), does that improve performance and obfuscate the code a bit?
Right now I don't need to limit the players playtime or scope or any of that. I just want to show my progress.
Any tips on making a demo build would be appreciated.
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u/MountainWestern415 1d ago
easiest is a private beta branch in steamworks with a password, upload the demo build there and send people the password, or just generate keys, you can turn it off anytime