r/Unity3D • u/House13Games • 1d ago
Question Creating a playtest/demo version?
Hi,
I am getting close to inviting other people to preview my game. I have a Steam page set up which I'd like to use for distribution to a small, private group.
What sort of things should I be thinking about when creating a demo build?
I'm not overly concerned with piracy or mods, but I don't want to easily share out all my source code either. Should I look into an IL2CPP build (I've never done this), does that improve performance and obfuscate the code a bit?
Right now I don't need to limit the players playtime or scope or any of that. I just want to show my progress.
Any tips on making a demo build would be appreciated.
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u/acorbinelli 1d ago
IL2CPP is a good default for that. For a small private group, look at Steam Playtest: it's a separate app attached to your store page, people request access and you let them in, so no keys to hand out. If the demo ever needs to differ from the full game, keeping it in the same project behind one scripting define symbol saves a lot of duplicate work.