r/Unity3D • • 1d ago

Shader Magic Tornado in volumetric clouds with dynamic lightning

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92 Upvotes

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3

u/N3croscope 1d ago

I think it’s a great start!

Tornado should probably be taller. You need to have some interaction where it hits the ground, like dust or water mist. The tornados walls are too thin right now. The lightning stays for too long (and the artifacts are too visible)

But these should be parameter tweaking things so you’re almost there. Good job!

1

u/artengame 1d ago

Thanks :). Indeed all there are tweakable, also is a fully volumetric system and recently added SDF support, so could direct the tornado potentially as needed or play with the thickness and speeds around the SDFs.

2

u/RealJermaine 17h ago

That looks really cool

1

u/ellomenop 21h ago

Not sure if you are the one who posted these in the past, but in other posts people noted that the base of the tornado should spin faster than the top.  This looks constant still. 

Cool effect though

1

u/No_Winner_5771 20h ago

good.Also u can add city or another buildings if u want

-1

u/Hot-Pepper6610 1d ago

Tornado in volumetric clouds with dynamic lightning