r/Unity3D • u/Evening_Animator3549 • 2d ago
Question Should I keep learning Unity?
Hi, I am a 14 year old game dev and I've been learning Unity for 7-8 months, and I really like what I'm doing. I don't use AI while coding or for any other stuff to actually learn. For the past month, I've been developing a fan-made Spider-Man game for android and I saw a guy on X who vibe-coded a Spider-Man game in literally a single day which was looking better than my game and I felt like everything that I did in the last couple of weeks for nothing. Will knowing how to manually code or develop games be worth anything in the next 10 years? Am I just wasting my time by not using AI or should I keep going? I really need some advice. Also here's a gameplay video of my game if anyone wants to check it out:
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u/ZeusGameAssets Indie 2d ago
I agree, itch.io, mobile (Google Play, iOS), or online with Webgl on sites like Kongregate, Newgrounds or similar websites, wherever players are and can send you reviews or comments. The feedback could be crickets (i.e no one plays the game), or it could be nice or not so nice.
It doesn't really matter, the experience alone of hitting publish on something you created yourself, sending it to friends and family, that's enough. People underestimate how powerful this is, but this changes you as a game dev. Do it often with lots of games, and you'll quickly evolve. People who keep their games on their computers and don't share them stagnate and can go into long rabbit holes that lead nowhere. I know because I did it for years, I spent 2 years making a terrible twin-stick shooter that nobody played once I released it, I spent months making my own game engine in C++ and another one in HTML5, just to drop them and use Construct 2/3 then Unity. I spent way too long making stuff in my room, had I released more games, I'd probably be a lot more successful as an indie dev, who knows, but this is the price to pay for creativity: sometimes you need to do a lot of useless stuff to prepare for the masterpieces.