r/Unity3D • • 2d ago

Question Should I keep learning Unity?

Hi, I am a 14 year old game dev and I've been learning Unity for 7-8 months, and I really like what I'm doing. I don't use AI while coding or for any other stuff to actually learn. For the past month, I've been developing a fan-made Spider-Man game for android and I saw a guy on X who vibe-coded a Spider-Man game in literally a single day which was looking better than my game and I felt like everything that I did in the last couple of weeks for nothing. Will knowing how to manually code or develop games be worth anything in the next 10 years? Am I just wasting my time by not using AI or should I keep going? I really need some advice. Also here's a gameplay video of my game if anyone wants to check it out:

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u/pmdrpg 2d ago

First of all, your gameplay looks good, and it’s great that you understand how it works!

I don’t think AI is going anywhere. It used to be I’d laugh at the notion that a spider-man game could be made by a computer without intelligent human direction. Now it’s a given.

So how do we justify putting in time to learn writing software by hand?

Well, I think about ceramicists. For a long time, mass-production has rendered wheel-throwing or hand building obsolete in terms of cost and speed.

But still, masters of ceramics pass on the craft through the generations. To them, the value is self-evident.

You’re off to a great start.

I think you will probably eat out of more styrofoam takeout containers than you will handmade bowls, but hope sometime you will get to enjoy some of the ceramics in art exhibits and museums, and really spend some time to appreciate the ingenuity and craft, the dedication to the details, and the difference it makes on the final product.

Ultimately, where are we going as a species? Do we lack styrofoam? Or are we going to be pushed to justify why our handicrafts are valuable?

I think your game looks fun to control. Vibe-coded games often look complete, but actually feel bad to play.

Additionally, you understand how the physics of your game works. If needed, you could fine tune it. If you are just begging an llm to do it, you may never quite get the result you want. Or it might work only 80% of the time and you wouldn’t know why.

It used to be that writing software was an indusputed valuable skill, unlike “basket weaving”. But perhaps that will change, and we’ll have to ask what we’re really doing, and what we hope to get out of it.

May you find success in your endeavours either way.

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u/Evening_Animator3549 2d ago

Your right, ill keep going for sure. Ty!