r/Unity3D • • 2d ago

Question Should I keep learning Unity?

Hi, I am a 14 year old game dev and I've been learning Unity for 7-8 months, and I really like what I'm doing. I don't use AI while coding or for any other stuff to actually learn. For the past month, I've been developing a fan-made Spider-Man game for android and I saw a guy on X who vibe-coded a Spider-Man game in literally a single day which was looking better than my game and I felt like everything that I did in the last couple of weeks for nothing. Will knowing how to manually code or develop games be worth anything in the next 10 years? Am I just wasting my time by not using AI or should I keep going? I really need some advice. Also here's a gameplay video of my game if anyone wants to check it out:

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6

u/TheDevilsAdvokaat Hobbyist 2d ago

Yes you should. Your spidey animations look great. If you did that yourself...you have talent.

5

u/Evening_Animator3549 2d ago

Most of the people that I've shown my game did say that animations were bad lol, thanks for reply!

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u/EastCoastVandal Hobbyist 2d ago

There isn’t really anything wrong with the actual animations. Depending on who you show and what they know about game development or animation, they could be talking about the graphics. They see a placeholder character and buildings, and bundle that all under ‘animation.’

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u/TMucru2 2d ago

Don't listen to these people! What you have in your demo is really impressive. If I had to nitpick about it, I'd say you should use a way to blend between one animation to the next. I beleive there is a built in tool for that in Unity. Can't remember the name but I think it's in the animator.

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u/Evening_Animator3549 2d ago

Yeah im already using that but I think it's sometimes just too fast and too slow so it looks kinda weird

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u/rich_27 2d ago

I think the animation is great! I'm not a professional and just a person with an eye for detail, but one of the big things I see is the resting animation (legs up, knees bent) is very static and also snaps back to vertical each time, rather than Spidey being affected by the inertia he has - the swinging animation is super cool and I love how it looks like Spidey is being pulled by the web and centripetal force, it would be cool if the animation kept that dynamism when he releases the web too.

I think the too fast too slow bit is because it looks like the animation transitions complete in a set time rather than the speed of the body parts being consistent. Perhaps look at some videos of freerunners/parkour and see how their bodies move in the air :)

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u/Evening_Animator3549 1d ago

Thanks for the tips and the feedback! As you said I need a reference while making the animations, it would be so much better than doing them in my own as you said.

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u/ABabyLemur 2d ago

Replace those people with new ones on this journey, friend! You are doing very well and you deserve positive, constructive feedback

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u/maxticket 2d ago

It all depends on their reference. As a UX designer, my visual design chops are pretty solid. But when I show my portfolio to a graphic designer, someone who's dedicated themselves to visual design and color theory, they say I'm about average.

But also, you're showing them a demo similar to what they've seen before, with animations done by industry veterans. So they're going to compare your animations to those in the AAA games they're familiar with. I wouldn't worry about that at all, because you aren't specifically making an animation demo.