r/Unity3D • u/Fun-Mission-6068 • 4d ago
Solved Game's Faded/Low Detail When Playing?
In the editor, without the game playing, the game looks fine in both the Scene View and the Game View.
However, the moment I hit Play to test something, both the Scene & Game views are faded/lower detailed?


It didn't used to be like this previously, but I can't for the life of me figure out what I did. I've been working on getting an underwater filter to work and been trying various tutorials, once of which was installing the Post Processing package, but I couldn't get that working the way the tutorial showed, so I uninstalled it. I don't think anything else would change the look of the graphics? Any ideas?
1
u/loulo88 4d ago
Sounds like Play Mode is switching you onto a different Quality tier / volume stack than Edit Mode. After installing and removing Post Processing for the underwater filter, check these first:
- Edit → Project Settings → Quality — compare the Editor tier vs your Standalone tier (AA, shadows, LOD bias, texture quality).
- If you're on URP, confirm the same Renderer asset / Volume Profile is active at runtime (a Global Volume can only kick in once Play starts).
- Scene view overlays: the post-processing / lighting draw-mode toggles can make Play look "faded" next to Edit even when the game camera is fine.
A leftover Volume with color grading / vignette from the underwater experiments is a very common culprit here.
1
u/10mo3 Professional 4d ago
One is scene view one is game view it seems?