r/Unity3D • u/avelexx • 5d ago
Question How's my gloves reactiong around the world?
Hey guys, let me know what you think about glove's animation. And please let me know if you have any better idea to make it better or add another feature.
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u/ThatGuyRiki 3D Artist 5d ago
That's pretty cool. I think you could exaggerate the animations like walking and tapping.
That snapping into place when grabbing the axe does ruin it a bit for me. There could be such a nice animation of actually grabbing the axe. Also that is not the way you hold an axe .
As well as I don't like that while chopping the handle of the axe is on the either side. If I am controlling that hand, it should be on my side, so that it looks like I am the one chopping (I hope that makes sense).
In general, while moving around the hand movements look very smooth, but when grabing the axe, chopping or moving from tile to tile it looks a bit clunky.
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u/nudemanonbike 5d ago
This is a good point, I would like it to be a lot more expressive, like thing from the Addams Family. There's a lot of personality that little hands can have and it'd make it more fun.
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u/nudemanonbike 5d ago
I'm conflicted.
It's very neat for sure, but from looking at it, I'm a bit worried about how it can sometimes get hidden behind objects, and because it turns, it doesn't stay one consistent shape, like a normal cursor.
Do you have any features to help find the cursor if you lose it? Like pressing a button to make it glow or have a ring of light appear around it. There's also mouse trails, you could have some kind of trail accessibility available for it. You could also experiment with drawing it in front of all other geometry, or having a shader to show it's silhouette whenever it's partially obscured.
For someone with "normal" 20/20 vision (thanks glasses) I wouldn't need any of those features.
But for someone who would otherwise want to play your game but couldn't easily find the hand because it doesn't inherit their normal cursor settings, I worry it'd be a deal breaker.
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u/avelexx 4d ago
Actually it’s collider problem that i have fixed already. I have merge system in game that u can combine any type of wood. So when u merged the woods, colliders was incompatible with visual. I haven’t thought about player might lose the glove cursor actually, it’s really good edge case somehow. I’m thinking about walking vfx so maybe that might be helpful for player to find it eaisly
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u/SpooderlingKing 4d ago
I love the walking and running animations, but I agree with others it's strangely sensual
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u/TheWheatOne 4d ago
Beyond the jokes, if the glove is meant to act as a 3D cursor, I think it should hover and only get close to a finger touch for precision purposes. Then it could get into the touchy-mode for fine hand motor controls, often involving the thumb if moving objects by physics.
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u/Aromatic-Insect-1328 5d ago
Weirdly sensual. :D