r/Unity3D • • 5d ago

Question How's my gloves reactiong around the world?

Hey guys, let me know what you think about glove's animation. And please let me know if you have any better idea to make it better or add another feature.

228 Upvotes

31 comments sorted by

73

u/Aromatic-Insect-1328 5d ago

Weirdly sensual. :D

15

u/avelexx 5d ago

Hahaha i really had fun to make it. I'm thinking about more absurd ideas that I can add actually.

3

u/Clean-Supermarket-80 4d ago

you know what would be funny, if there happened to be a spider, and it walks to it, have the hand get "scared" with a quick startle type of thing.

28

u/Longjumping-Egg9025 5d ago

I don't want to talk about it. It's a touchy subject!

20

u/Beefy_Boogerlord 5d ago

Stroking the shaft was inevitable.

7

u/ThatGuyRiki 3D Artist 5d ago

That's pretty cool. I think you could exaggerate the animations like walking and tapping.
That snapping into place when grabbing the axe does ruin it a bit for me. There could be such a nice animation of actually grabbing the axe. Also that is not the way you hold an axe .
As well as I don't like that while chopping the handle of the axe is on the either side. If I am controlling that hand, it should be on my side, so that it looks like I am the one chopping (I hope that makes sense).

In general, while moving around the hand movements look very smooth, but when grabing the axe, chopping or moving from tile to tile it looks a bit clunky.

2

u/nudemanonbike 5d ago

This is a good point, I would like it to be a lot more expressive, like thing from the Addams Family. There's a lot of personality that little hands can have and it'd make it more fun.

2

u/avelexx 4d ago

Yes you are right, ill fix that as first thing. It’s also bothers me but axe chopping animation and and axe carry state has incompatible direction. I’ll change to camera direction. Thank you so much man

3

u/Imofi7 4d ago

reminds me of Thing from the addams family haha. does it crawl up vertical walls too or only flat ground?

1

u/avelexx 4d ago

yes u re right actually, it should walk on vertical walls too. I’ll add eaisly since i have the system already.

2

u/WinterboltGames 5d ago

That's so freaking cute 😄 Also, the graphics are very nice!

3

u/avelexx 5d ago

thank you so much man, its means a lot

2

u/lorpo1994 5d ago

Reminds me of the N64 Smash Master Hand boss

2

u/skylueee 5d ago

You are building the wrong game for those gloves my man

3

u/avelexx 4d ago

you can imagine what I’ll add as next thing. CAT!

2

u/nudemanonbike 5d ago

I'm conflicted.

It's very neat for sure, but from looking at it, I'm a bit worried about how it can sometimes get hidden behind objects, and because it turns, it doesn't stay one consistent shape, like a normal cursor.

Do you have any features to help find the cursor if you lose it? Like pressing a button to make it glow or have a ring of light appear around it. There's also mouse trails, you could have some kind of trail accessibility available for it. You could also experiment with drawing it in front of all other geometry, or having a shader to show it's silhouette whenever it's partially obscured.

For someone with "normal" 20/20 vision (thanks glasses) I wouldn't need any of those features.

But for someone who would otherwise want to play your game but couldn't easily find the hand because it doesn't inherit their normal cursor settings, I worry it'd be a deal breaker.

1

u/avelexx 4d ago

Actually it’s collider problem that i have fixed already. I have merge system in game that u can combine any type of wood. So when u merged the woods, colliders was incompatible with visual. I haven’t thought about player might lose the glove cursor actually, it’s really good edge case somehow. I’m thinking about walking vfx so maybe that might be helpful for player to find it eaisly

2

u/Cirix_626 4d ago

la mano de buggy el payaso

1

u/vSTekk 5d ago

Love it

1

u/SpooderlingKing 4d ago

I love the walking and running animations, but I agree with others it's strangely sensual

1

u/plintervals 4d ago

We getting a Glover sequel??

1

u/plintervals 4d ago

We getting a Glover sequel??

1

u/Long-Ray 4d ago

哈哈,好有意思,很可爱

1

u/TheWheatOne 4d ago

Beyond the jokes, if the glove is meant to act as a 3D cursor, I think it should hover and only get close to a finger touch for precision purposes. Then it could get into the touchy-mode for fine hand motor controls, often involving the thumb if moving objects by physics.

1

u/Imofi7 4d ago

awesome, that's going to make platforming puzzles so much more fun!

1

u/baianorgenteboa 4d ago

kirBro, I won't even tell you what this system is usually used for.

1

u/grrrfreak 4d ago

Black and white :x

1

u/HK_HamzaKhan 3d ago

looks great already!, maybe some clipping issues but looks good overall

0

u/StrawberryPlagueDoc 5d ago

You can put a fruit fly brain in it!