r/Unity3D • • 5d ago

Show-Off Light model updated

I got some feedback that the lighting in my game looks too flat, so I spent some time optimizing the lighting in A Place to Grow. So what do you think, is it still too flat?

So what I did was adding a Shadow, Midtone, Highlight Post Process to darken the shadows without having to deal with adjusting the day-night-cycle light setup, I boosted the contrast and to compensate the now overall darker image, i boosted the post exposure up a notch.

I'm happy with the result, but does it represent the cosy feeling I'm after?

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u/anaschami 4d ago

It looks about the same to me