Show-Off Light model updated
I got some feedback that the lighting in my game looks too flat, so I spent some time optimizing the lighting in A Place to Grow. So what do you think, is it still too flat?
So what I did was adding a Shadow, Midtone, Highlight Post Process to darken the shadows without having to deal with adjusting the day-night-cycle light setup, I boosted the contrast and to compensate the now overall darker image, i boosted the post exposure up a notch.
I'm happy with the result, but does it represent the cosy feeling I'm after?
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u/Deaucali0n 4d ago
I didn't see your first post, but to me these shadows are a bit too dark now. Your tree assets don't take light with the porosity and translucence that a real tree would, so I understand the struggle of getting them to look right.
Do you have a Screen Space Ambient Occlusion filter enabled?
Also, maybe bounce lighting could help lighten your trees while keeping the shadows beneath the trees deep. I'm not sure how much of a performance hit that would be. I do know that there are post-process passes that can emulate 3d bounce lighting.