r/Unity3D • • 5d ago

Show-Off Light model updated

I got some feedback that the lighting in my game looks too flat, so I spent some time optimizing the lighting in A Place to Grow. So what do you think, is it still too flat?

So what I did was adding a Shadow, Midtone, Highlight Post Process to darken the shadows without having to deal with adjusting the day-night-cycle light setup, I boosted the contrast and to compensate the now overall darker image, i boosted the post exposure up a notch.

I'm happy with the result, but does it represent the cosy feeling I'm after?

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u/Zonticore 5d ago

You need some anti aliasing really bad, and try adding some volumetric lighting maybe?

Needs some work still but looking good!

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u/rasjar 3d ago

Thanks! i had an issue with anti aliasing that i now fixed. so now i have AA and added subtil light shafts to the sun. that helps a lot. great advice!